Architectures and Design Patterns · Cloud Comptuing · Distributed Computing

From Monolithic Three-tiers Architectures to SOA Vs Microservices

Reasons for the Evolution: Tiered to SOA, SOA to Microservices There is a law governing the electronics evolution and the needs to accommodate such evolution, the Moore’s Law. The complexity for minimum component costs has increased at a rate of roughly a factor of two per year. Certainly over the short term this rate can… Continue reading From Monolithic Three-tiers Architectures to SOA Vs Microservices

Applied Math · Performance · Real-time and Other · Throughput

Queueing Theory Explained

Let’s start this post with an extract of Murphy’s Law. If you change queue, the one that you left will start to move faster than the one you are in now. Your queue always goes the slowest. Whatever queue you join, no matter how short it looks, it will always take the longest to you… Continue reading Queueing Theory Explained